Cell Squad / Final Year Showreel (2016)

Cell Squad was my major project with fellow studentĀ Lucas Woolf. I was in charge of the all of the visual elements and animation.

The game was made in Unity with another developer. As the person in the middle of the pipeline, I had to be able to take Lucas’ game design ideas and incorporate them into our biological narrative. The idea of Cell Squad was to get children interested in science by making a game based in their own body.

Final Year Showreel from Christine Hoegemeier on Vimeo.

Design Process

In particular to Cell Squad, I did:

  • Concept Art (earlier versions done by Lucas)
  • Character Models
  • Environment retopology
  • Character Rigs
  • All animation
  • Character and environment textures
  • Environment Assets (glowing portal animations, blood vessels, etc)
  • Exporting of files to be used in Unity
  • Toys and their packaging

 

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